TLDR
- Hack granted every Rainbow Six Siege account about 2B R6 credits during live service breach.
- Ubisoft halted servers and marketplace to stop further spread of hacked in-game credits.
- 2B R6 credits equal about $13.3M based on official in-game pricing.
- Ubisoft confirmed players will not be banned for spending credits received during the hack.
Hackers have disrupted Ubisoft’s live service shooter Rainbow Six Siege after granting every player about 2 billion in-game credits. The incident forced the company to halt servers and shut down the marketplace while emergency fixes were deployed. Players logging in during the breach saw massive credit balances and rare items added to accounts. Ubisoft confirmed the issue and began a large rollback to restore game systems and account balances.
Hack floods Rainbow Six Siege with 2B credits per player
The breach was confirmed by the Rainbow Six Siege team on Dec. 27 through posts on X. The studio said it was investigating abnormal activity linked to in-game currency. Within hours, players reported that every account received roughly 2 billion R6 credits.
Players also shared images showing rare skins, weapons, and other items appearing automatically. Some users said the exploit affected most regions at the same time. The sudden increase in credits caused confusion and rapid discussion across social media platforms.
Ubisoft just suffered one of the biggest security breaches in gaming history.
Hackers targeted Rainbow 6: Siege by giving players billions of dollars worth of in-game currency, then used that as a distraction to steal the source code for almost every Ubisoft game ever made. pic.twitter.com/QLHVc68aY2
— Pubity (@pubity) December 28, 2025
Rainbow Six Siege sells 15,000 R6 credits for $99.99. At that rate, 2 billion credits would cost about $13.3 million per player. The scale of the exploit suggested deep access to core online systems.
Hackers access messaging and moderation systems
Reports from players suggested the attackers gained control over more than just currency systems. Screenshots shared online showed unusual in-game messages sent to users. Some posts also claimed the banning system was briefly accessible to hackers.
Ubisoft did not confirm full control of moderation tools. The company acknowledged that several online features were compromised. As a result, it disabled live services and the in-game marketplace on Dec. 28.
The shutdown prevented further credit distribution and item transfers. Ubisoft said the decision was necessary to protect account integrity. Players were unable to trade or purchase items during the outage.
Ubisoft halts servers and begins rollback process
In an update posted on X on Dec. 28, the Rainbow Six Siege team said it had started a rollback. The rollback targeted credits added after 11:00 AM UTC. The studio said the process would reverse unauthorized changes.
“A rollback is currently ongoing and afterwards, extensive quality control tests will be executed,” the team said. It added that the goal was to ensure account accuracy and system stability.
Ubisoft warned that the process could take time. The team said timing could not be guaranteed due to the scale of the issue. Further updates were promised once more details were available.
Players will not face bans for using hacked credits
Ubisoft addressed concerns about possible penalties for players. The studio confirmed that users would not be banned for spending credits received during the incident. This assurance applied even if players used the credits before the shutdown.
The company said it would focus on restoring accounts rather than punishing users. Any items or credits gained through the exploit are expected to be removed during the rollback.
Rainbow Six Siege has operated as a live service title for years. The game relies heavily on in-game purchases and seasonal updates. A breach of this scale is rare for the franchise and required immediate intervention.
Ubisoft has not shared details on how the hack was performed. It also did not confirm whether any player data was accessed. The company said it would continue monitoring systems before fully restoring services.
At the time of reporting, servers remained offline as fixes continued. Ubisoft said it would reopen the game once stability checks were completed. Further announcements are expected through official channels.





